Game Designer and 3D Animation graduate with hands-on experience building three
playable prototypes (FPS, third‑person, 2D platformer) and developing game-ready
assets using Unity (C#). Proficient in Blender, Maya, ZBrush, and Substance Painter,
alongside integrating AI-assisted workflows for rapid prototyping, concepting, and texture
generation. Experienced in environment design, LODs, light baking, and performance
optimization to deliver immersive gameplay and efficient assets under tight deadlines.
Collaborative problem-solver who bridges art, emerging AI technologies, and technical
implementation to improve production pipelines and player experience.